Game Review:
Hardcore: the game can be configured to play without any aid in auto aim assist, also keeping the full power(s) of the enemies to play it as hardcore with full difficulty.
Abstraction: sci-fi, technology and their developments can live together in a questionable world where people live. The head of research, Dr Darling, who represents some high-tech inventions as OOP, that were powering the Bureau and the society they try to control. Darling represents it as ordinary and altered events. Dr Darling predicted the consequences of the OOP slide projector, then handed some HRAs to all employees before opening it inside the New York office. Most residents got infected except some who were wearing the HRA, and the power came out of the slide projector didn’t spread out. 2 prime candidates for directors were held liable to stop the power and restore the bureau to ordinary.
Game Logic: Control is an advanced-level sci-fi action which anticipates the architecture of the game logic of combat. As usual, the character acquires some OOP (object of power) and continues to increase the health, energy and abilities to face the growing crowd of enemies over 10 chapters or story missions. Sci-fi combats should be slightly different from battlefield or open world missions, rather fully power-intensive, too fast, too quick decisions and extreme damage for one wrong move when you play hardcore. You must have a strategy to collect health during fights to keep standing if you play hardcore. Most enemies will regain health from Chapter 4 will need extra concentration and energy to finish them. You must have an account of reload speed, maximum shots per reload, and maximum throwing capacity before regaining energy to throw and merry chase. Levitating power sometimes works as a very good cover when too many enemies get closer. I would recommend using cover in certain places only to assess the number and locations of enemies. The best thing is that you can throw back even a rocket launcher once you increase your ability. If anyone finished BioShock Infinite before playing this game will know very well how to quickly kill and cover at the same time in a very fast-moving combat scene.
Main storyline: Seeing some potential in Jessy Faden and her brother Dylan Faden, FBOC chose them as Prime candidates for future directors. During a trial of an OOP slide projector, Jessy came into contact with a being Polaris and Dylan and the slide projector was taken to the Bureau, then stored in the same physical surroundings where it was opened. Jessy was guided to the FBOC office in New York by Polaris, who was always with her in the outer world, where Dylan was inside. After 17 years, Jessy had the opportunity to find her brother inside the Bureau, so she entered and took the job of director. Right order to acquire ability, personal mod, weapon mod & OOP: 1. First, you need to increase the reload speed of the service weapon and health by 25% once you collect them in the 1st mission in the oldest house. Then you need to build the shutter gun ASAP before you get into personal mod. You’ll need shutter gun in the third mission. In the 2nd mission, you get the throwing OOP as a mandatory ability. Service weapon for long shots and a shot shotgun for close shots. 2. You must not miss the merry chase OOP in the 3rd mission (directorial override) before seeing Autti. You can’t play the game without this OOP. 3. After finishing the 3rd mission, you must build the spin gun ASAP before updating other things as below. Spin is best for shots on the run without aiming, and mid-range higher damage with a huge rate of fire. Don’t build any other weapon. Others are useless. 4. Health line, energy line is important to regain health (melee has very little need in this game), energy to throw stuff, but most important is increasing ability to throw bigger stuff, low health enemies, and pick up their bomb to throw them back. To cross the research Centre quickly spin, a shutter, and extra ability to throw stuff are necessary. 5. You must not miss the captive audience OOP in the research Centre when you are crossing the location. Just after talking to Marshal on the phone, a lift will be coming, and that will be the best time to collect a captive audience OOP. 6. Now concentrate on personal mode to increase them; other ability lines must be updated for health and energy mainly. 7. To pass the threshold mission and my brother's keeper mission and get the OOP TV, you’ll need the captive audience power to finish the crowd and kill Salvador quickly. In your health line, you can add two powers at some point. Disassemble all duplicate and unnecessary powers you pick up on the go. 8. I did not find the OOP in the maintenance sector name “a good defence” very useful. There is a field training that you can attend anytime ,using the lift from the board room to the maintenance sector to get this OOP.
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